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October 11, 2009
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RTS challenge - SoldierConcept by Mattius2011 RTS challenge - SoldierConcept by Mattius2011
This is my entry for the RTS Challenge contest.

These are soldiers based on the descriptions of the factions in the hypothetical real time strategy game that this particular contest utilizes.

These would be your basic infantry units that the game would use. Instead of drawing a particular unit, a zealot ala starcraft for example, I decided to focus mainly on the general visual styles and colors each faction might employ. Given that this is an RTS game i utilized fairly simple and bold colors for better player recognition and tracking. Each faction resembles the other via the common humanoid shape, since each faction is occupied by humans as opposed to inter-species galactic RTS titles like Dawn of War. They also employ camouflage textures, cloth/flexible materials and plate armor with an array of technological enhancements.

They differ in flow, configuration and philosophy (of what armor should do). Valiant has very thick, but relatively light, plate armor and advanced nano-tech fabrics designed to stand up to extreme heat, wind and general abuse that is endured on their homeworld. A fairly balanced approach to speed and strength.

Aquera, having to cope with an ice-age like environment, utilize a very insulated and self contained configuration to maximize climate, comfort, performance and flexibility. Favoring speed and agility over strenth. Biomoth, while also employing a similarly insulated and self contained configuration, has much more plate armor that increases endurance and strength at the cost of comfort, speed and stamina. Since their homeworld has a poisonous atmosphere Biomoth soldiers are equipped with extensive respiratory filtering and enhancement that adds weight to the already heavily equipped soldier. As a result strength wins out over speed.

I am generally happy with these concepts, though I wish I left more time to further develop each faction. Things like weapons and vehicles are extremely fun to do and I would love nothing more than to whip up a huge batch of ridiculous concepts ;D . I say there should be a "RTS challenge 2" right after this one! The idea is great.

-MaTT
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:iconbenusamuneth:
"Wonders if there are techno pixies causing MAH faves and peace treaty agreements
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:icondavinciairsoft:
DaVinciAirsoft Nov 10, 2012  Hobbyist General Artist
Looks cool mate.
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:iconstriker108:
I like the #1, it is awesome!!!!
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:icondreadhaven:
I love the biomoth
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:iconshydrow:
love the differnt look of each one. Really brings a possible conflict between them to life
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:iconsoulburned:
Soulburned Dec 13, 2009  Hobbyist General Artist
I like how you used the colors to differentiate between the different factions. Often times in RTS games the characters on-screen are going to be taking up only a small percentage of screen real-estate at any given time, and the vantage point for the player typically is anywhere overhead, often makes it hard to identify unique units based in their silhouette as many other game styles employ. They all look great too!
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:icondigitalfear:
DigitalFear Nov 3, 2009  Hobbyist Photographer
Great work, and congratulations!
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:iconjenbu3d:
Congrats on winning mate :)
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:iconsnowy-icicle:
snowy-icicle Oct 24, 2009   Traditional Artist
wow I really like these, good job :) It's nice to see a whole lot of intricate shading and mondo texturizing. I choose Aquera because I believe in speed over strength.
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:icondeathfinderxx:
Deathfinderxx Oct 11, 2009  Hobbyist Digital Artist
eh valiant i say needs improvment, but the other 2 are just bad ass
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