My Ultimate Fandom 4 contest entry. Video Games: Team Fortress 2.
Team Fortress 2; the virtual equivalent of an energy drink containing absurd amounts of both caffeine and AWESOME. The entire game is a shining example of modern game design due to its extremely polished re playability , visual design, balance and a gameplay formula that rewards the player for doing well without punishing the player for, *ehem*, "n00bing it up."
Why is it inspirational? TF2 illustrates that the best elements of game production are those that encourage creativity in all around design. Too often do we see the same product re-packaged and sold to gamers again and again. Innovation has become a risky investment due to the now traditional corporate structure that game production has adopted, thanks in part to vastly increased budgets and profitability. So when a game comes along that proves great game design and imagination can do well in this kind of market I find it inspiring.
For artists in particular it offers hope that game graphics of the future may not be limited to photo-realistic visual design that lacks any truly creative design. Since gaming is indeed an art form we have to consistently extend the artistic presentation and spirit into all aspects of a game, especially the visuals. St